Sunday, April 22, 2012

“Polygonal Perversion: Tomb Raider and the Feminine Identity in Video Games”


Matt Jones

Post Thirteen

“Polygonal Perversion: Tomb Raider and the Feminine Identity in Video Games”

Much like in cinema, there is an interesting study in the representation of the feminine in video games and it’s correlation to gender theory.

A)           Given the immense popularity of video games and the audience that they attract, a study into the representation of the feminine is very appropriate.  In the action-adventure genre of video games there has been very little in the way of representation of women as anything more than giggling princesses who need to be rescued and act as trophies.  However, flawed as it may be, Tomb Raider did a lot to change that.  Tomb Raider featured a female (Lara Croft) as the main playable character, and far from being a giggling princess, she was an intelligent and ass-kicking character.  

                Now, if the description could end there, there would be little issue to be had with the game.  However, sadly it doesn’t.   Besides being intelligent and tough, Lara Croft is also the personification of the dominant make ideal of beauty.  She is tall, slender and has a voluptuous bust.  Now, given that the target audience for such video games is primarily made up of adolescent boys and post-adolescent young men, it is not surprising that the developers would make Croft so...developed. 

                However, it seems to be more than just a company catering to its horny audience of breast-obsessed males.  According to Anne-Marie Schleiner’s essay “Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games” the game takes on the viewpoint of Laura Mulvey’s conceptualization of the Male Gaze.  The `eye of the player is drawn to the figure of Croft as she jumps, flips and attacks.  And due to the nature of the gameplay the gaze of the viewer is constantly on Croft, fixated and at times even fetishized.

                In a personal recollection of the video game, though I never played it very much, I remember the fabled “Nude Raider” code that allegedly existed.  As the legend told, a friend of a friend’s older brother’s cousin found the code and entered it and was greeted with the site of the adventures of Lara Croft without a top.  However, few were able to say they personally saw the code entered and the topless croft bounding across their screen.  However, as time went one it has been known that hacks have been made to the game but no such code existed on part of the original programmers.  However, this legend travelled through the locker rooms of the Junior High School and became a legend of mythic proportions. 

B.)          Given my subject for the readings I recalled a video I saw for the upcoming installment of the Tomb Raider franchise.



This video runs just over three minutes and is full of breathtaking animation.  It is orthodox in nature and contributes to the readings due to its featuring of the character of Lara Croft.    She looks largely the same, although better graphics are a given.  However, she notably seems to have under gone a breast reduction.

C)            I have a begun the final revision on my paper. 

Sunday, April 8, 2012

“Voices of Misrepresentation: The Presence of Blackvoice Minstrelsy in Animation”


Matt Jones
Post Eleven
“Voices of Misrepresentation: The Presence of Blackvoice Minstrelsy in Animation”
While the tradition of Blackface Minstrelsy is not prevalent in its original form, Michael A. Chaney argues that the tradition continues through the appropriation of “blackness” in three prominent American animated series.

A)           While chapter 6, “Animation and Audiences”, in Understanding Animation by Paul Wells was an informative read, I am going to focus this blog post on Michael Chaney’s article “Coloring Whiteness and Blackvoice Minstrelsy: Representations of Race and Place in Static Shock, King of the Hill, and South Park”.   The history of Blackface Minstrelsy is a certainly a negative mark in American history, having the dubious misfortune of being one of the few purely American art forms.  Fortunately, the presentation of Steppin Fetchit and Amos and Andy have ceased in the modern era, however, according to Chaney, the concept still lives in animation in the forms of Blackvoice acting. 

                For Static Shock, a children’s animated program focusing on a black superhero, it is not the misrepresentation of African American culture that is the issue, but rather, the race-swapping that occurs.  Race-swapping, or the switching of racial tropes from an African-American to a Caucasian in order to appear as multicultural and non-racially divisive as possible.  However, Chaney believes that this is merely a condescending attempt to wash ones hands of still utilizing this stereotypical tropes and beliefs.  Furthermore, even when the stereotypical tropes are attributed to white characters, still some stereotypical, if not racist tropes still make their way into the series.  Virgil, the superhero’s alter ego is given the opportunity to join a street gang and handle a firearm, he refuses, however, after becoming the masked Static, he enlists the help of this same gang to assist him in cleaning up the streets.  This shows that in this animated series it is impossible for a black youth, even masked crime-fighters, to avoid involvement in a street gang. 

                King of the Hill, Mike Judge’s follow-up to the successful Beavis and Butthead portrays life in the small Texas town of Arlen.  Chaney argues that it is the deterministic nature of the characters that drives the Blackvoice activity in the series.  As described by Chaney, the main character, Hank Hill, discovers that he was actually born in New York, rather than in Texas as was previously thought.  This completely changes his self perception as well as the perception that others have of him.  Chaney equates this with the view that fueled the pro-slavery movement in the United States: The place of one’s origin can be the most important factor in the ultimate worth of that person.  By not being an “official” Texan, Hank feels less than human and this opinion is shared by those around him. 

                South Park, the coarse, abrasive, offensive, and wildly popular animated series, contains a different problem as laid forth by Chaney.  Here it is the matter of exclusion that is the concern of Chaney.  A majority of the characters in South Park are voiced by the show’s creators, Matt Stone and Trey Parker.  And although a majority of characters on the show are white, there was a notable exception.   The school’s chef, named, Chef, was voiced by musician Isaac Hayes.  Hayes was not given the opportunity to explore his vocal range in the manner that the creators were, but instead played essentially a more pronounced version of Hayes’ supposed identity.  This identity was even used as fodder for humor in one episode.  When Chef was marrying a white woman he sang a song with her.  This in and of itself was not unusual as Chef sang in virtually every episode in which he appeared.  What made this song unique was that the song was not sung by Isaac Hayes, but instead by Trey Parker, emphasizing Chef’s incorporation with whiteness.  This, combined with the exclusion of Isaac Hayes’ opportunity to voice another character is a major cause for concern for Chaney.

B.)          Given my subject for the readings this week I typed “Static Shock Racism into the search bar for YouTube.  I was immediately drawn to a video titled “Static Shock is Racist”. 



This video is short in terms of time, but heavy in terms of content to be explored.  The clip is short, so contextual information is lacking.  However, it is clear that Static is in Africa and he calls his friend to alert him to the fact that he feels free, unburdened and normal.  He states than in Africa he is no longer a black kid, but just a kid.  However, the area in which Static is flying over contains no African people but rather wild animals.  The inference clearly being that the only place in which an African American can be normal is in the wild of Africa, like the stereotypical savages of old.  This clip is an example of Orthodox animation and fits the standards defined by Paul Wells as such. 

C)            I have a rough draft of my final paper completed and have given it to a faculty member to review and comment on. 

Sunday, April 1, 2012


Matt Jones
Post Ten
“Animated Nightmares: Jan Svankmajer and Stop-Motion Animation
Czech animator Jan Svankmajer is a brilliant animator, whose work is at the same time satirical, nightmarish, and wonderous.
A)           Rather than summarize the whole of Ch. 8 in Furniss’ Art in Motion, I have decided to focus on one portion of the reading.  I have admired the work of Jan Svankmajer for quite some time and I feel this is a perfect time to discuss his brilliant yet troubling work.

                Furniss describes Svankmajer’s work as horrorific, yet he never blatantly attempts to be so.  His films do not feature explicit gore, nor do they offer chilling glimpses into the world of the supernatural or the paranormal.  Instead, his films seem to delve into the horrifying landscapes of our nightmares, making them truly unsettling rather than simply scary as most horror films are.  For this reason I always consider Svankmajer at the forefront of horror directors for his ability to create images that unsettle the viewer to their very core. 

                However, horror is not the whole of Svankmajer’s oeuvre.  He was adept at creating symbolic texts that sublimate the dominant ideology of the communist regimes that ruled over his art.  His texts were not understood by his would-be censors, and thus he was able to cast his message out and reach a wide audience without being overtly against the regime. 
                Svankmajer’s major trait was his use of stop-motion animation on inanimate objects.  His reasoning being that objects have a longer memory than do humans. 

B.)          Given my subject for the fourth animation assignment, I did a youtube search for Batman: The Animated Series.  I found another interesting mashup.  Someone took the audio from the Dark Knight Rises Theatrical trailer and used footage from Batman: The Animated Series. 

This mashup is an example of developmental animation.  It features the trends of orthodox animation, but is experimental in its juxtaposition of subject matter. 

C)            I have a rough draft of my final paper completed. 

Wednesday, March 28, 2012

Ghost in the Shell Assignment


              Matt Jones

                  Ghost in the Shell (Mamoru Oshii, 1995) is a science fiction anime set in futuristic Japan.  The film centers on Section 9, a division of the Department of Home Affairs, and their attempts to locate a hacker referred to as “The Puppet Master”.  The protagonist is a female cyborg named Major Motoko Kusanagi.  The fact that she is a female in a primarily male operation lends itself to examination of the role of gender in the film as a thematic or stylistic choice. 
                The first scene in which we see Motoko has her waiting outside a building, perched up high observing her targets.  She is seen crouched down, listening discussing the assignment with her squad.   When the time comes for her to complete her mission she disrobes, revealing an enhanced female body, covered in a skin tight, flesh-colored body suit which prominently displays her large breasts.  She then dives off the roof as the angle changes, looking up with her breasts filling a majority of the screen.  The scene shifts to the interior of the building as heavily armed police rush down the hallway and barge in on a small room lined with screens displaying an image of an aquarium.  An exchange occurs between the man in the room, a foreign ambassador and the head of the police operation, regarding a hacker’s desire to seek asylum in a foreign land.  Motoko’s voice is heard as the screens are shot out, and the ambassador is violently gunned down.  The police representative rushes to the window to see Motoko, clad in her skin-tight, flesh-colored suit falling from the building, with a grin on her face.  Seconds later she activates a thermal camouflage device and blends in with the cityscape as she falls. 
                This scene showcases Motoko as being two things: A very skilled agent and a very attractive female.  She is not only the stone-cold operative who carries out the mission with excellence, but she also does it with a huge does of sex appeal.  While it is refreshing to have a female heroine in Science Fiction who does more than her male counterparts, the message is very clear.  Motoko is the definition of perfection: she is smart, efficient, and most of all attractive.  Therefore, in order to measure up, the female viewer must find themselves not only as a tough-as-nails operative, but also a model-esque woman with physical traits that are impossible barring surgical intervention.  This fact is also hammered home by the fact that Motoko is a cyborg, scientifically and technologically enhanced in every conceivable way.  Her two main partners from Section 9 are the cyborg Batou and the human Ishikawa.  These two provide a stark contrast to Motoko, while both are shown as incredibly adept at their jobs their physicality is not shown on the same level as Motoko.  Batou, a cyborg has modified eyes and these are the only part of him that is discernibly enhanced other than his hulking frame, which is covered at all times, unlike Motoko whose curves are shown off throughout the film.  Ishikawa is shown as a human and is exceptional at a section populated by Cyborgs, the implication being a male can come closer to achieving this perfection naturally, whereas a female must have all the help available to her.  Much like Batou, Ishikawa remains modestly clothed throughout the film, his body hidden behind loose-fitting clothing. 
                If Motoko is to be viewed as a feminine hero, then one must make the assumption that there is no real opportunity for this in the real world.  Technological innovation not possible was the only way in which Motoko was able to achieve this perfection.  And if she is to be viewed simply as eye-candy, then it is an insult to the character and women in the real world.  If you are beautiful, smart, and good at your job, you will still be viewed as something nice to look at, nothing more.  Therefore, I believe that the film offers a poor exhibition of the function of gender.  

Sunday, March 25, 2012

“Globalization in Animation: The Influence Between Japanese and American Animation”


Matt Jones

Post Nine

“Globalization in Animation: The Influence Between Japanese and American Animation”

While the trend of Globalization in media is nothing new, it can be exemplified in the convergence of animation between Japan and the United States.

A)           Luca Raffaelli in his essay comparing the animation of Disney, Warner Bros., and that produced in Japan offers examples of the similar aspects between them as well as key differences, as well as possible explanations for those differences. 
               
   Disney animation is typified by a reliance on sound to allow for an increased complexity and realism.  “Walt Disney realized that by investing a lot of money, artists, time, and effort he could revolutionize cartoons... Audiences will no longer merely laugh at their gags but, through them, will be moved, suffer, feel sympathy.”  (115)  Disney sought to do more than merely make his cartoons funny, he sought to make his cartoons relatable and as a result his creations, specifically Mickey Mouse became a beloved part of culture.  Disney characters were given a level of maturity and introspection that was missing from other animated characters.  Disney films offer a happy ending after the characters learn to work together against a common enemy.  The characters act serious, or as serious as they can in a film full of madcap adventures, and obeyed basic laws of physics (they may have fallen from great heights, but they still fell.
     
     In contrast, Warner Bros. cartoons featured characters who defied the laws of gravity and stopped in mid air.  The cartoons frequently drew attention to their artificiality by having a narrator or even characters address the audience, commenting on the cartoon that they inhabited.  And, as in the majority of animated films of the day, the films relied on conflict between characters to propel their story.  While Disney films had conflict in the form of an evil villain, the Warner Bros. cartoons relied on adversarial relationships between its main characters to set the story. 

    Finally, animated films produced in Japan feature characters who are orphans or without a family.  Technology  and children who must learn to obey the rules of society often play a major role. 
            
    In Brian Ruh’s essay, “Early Japanese Animation in the United States”, the author traces the history of Japanese animation and it’s exportation to the United States.  Early Japanese animation was heavily influenced by the animation that was being produced in America and in turn it was then exported to America.  The first Japanese animated film to be broadcast in the United States was shown on September 7th, 1965 on WNEW.  The broadcast was altered with a narration that explained an accident as the result of a technologically advanced highway.  This was not present in the original show, as the Japanese culture was not afraid of technology, instead, the embraced it.  This could be a reason why so much of the animation produced in Japan heavily features futuristic technologies. 
                 
B.)          I watched a video that was kind of fun for this week.  It was a “mashup” containing the audio from the trailer for the Cohen Brothers film The Men Who Stare at Goats (Cohen Brothers, 2009) along with scenes from the anime series Full Metal Alchemist.  This mashup was created as a student’s final project. 

The video is actually very well done, as the character’s mouths are synced with the audio.  There is no real substance in the video, however, in light of the readings this week regarding the copting of animation between the United States and Japan.  

C)            To be completely honest, nothing was furthered regarding my paper this week.  Between an increased workload and an illness, my paper has remained at a stalemate.  

Saturday, March 17, 2012

“Aesthetics in Animation: Sound in Motion in the Animated Film”


Matt Jones
Post Eight
“Aesthetics in Animation: Sound in Motion in the Animated Film”
Animation is torn between two aesthetic approaches, full and limited and each provide an opportunity for expression.
A)           The readings this week focused on the two distinct aesthetic approaches in animation, full and limited.  Full animation is focused on movement, with a minimum of recycled animation, whereas, limited animation reuses animations and is more reliant on sound and dialogue.  The reuse of animation is known as “cycling”, this process can be exhibited in animation produced for television, such as those from Hanna-Barbara.  As two characters chase after one another, their movements are looped and shown against a backdrop that is scrolling behind them on another loop. Full animation emphasizes the movements of the characters, going to great lengths to create a unique and original animation for every movement.  Characters move through the axes of the frame, gaining an almost three-dimensional quality to them.  Limited animation also makes use of camera movement which can mask the lack of movement exhibited by the characters.  Limited animation is reliant on sound as evidenced in Gerald McBoing-Boing (UPA, 1950), and dialogue as evidenced in The Simpsons.  However, the term “limited” is perhaps misused in this situation according to Furniss, as it denotes that something is missing or of a lesser degree of quality.  This is simply not the case; it simply has a reliance on different aspect than does full animation. 

The reading goes on to describe the formation of the UPA, formed by artists who left Disney following the strike.  As the studio was formed by unionized animators many films produced by UPA had a strong liberal lean to the.  As another differentiation between the UPA and Disney was the UPA’s focus on developing films that featured Human characters as opposed to anthropomorphized animal characters.  Although focused on theatrical releases at the inception, UPA turned its attention to animation made for television.  Television animation exploded with cartoons produced by the Hanna-Barbara studios, creating characters such as The Flintstones, Yogi Bear, Huckleberry Hound, etc.  One result of this cost-effective production was the movement of certain animation tasks to low-cost laborers in other countries. 

In the other reading, the animated show Ren and Stimpy is discussed.  The creator, John Kricfalusi was an admitted Animatophile or someone with a fondness and appreciation of animation.  The show was hailed by genius by some and derided as juvenile, gross-out humor by others. Despite frequent run-ins with Nickelodeon, the show became immensely popular and successful.  In my opinion, as well as that of the author, Kricfalusi was a master at deconstructing American society using the tropes found in the animated films that came before, whether it is the hosts of children’s programming or the superhero archetype featured in the Superman cartoons of the 1940s.

B.)          Given the reading for this week I decided to examine Gerald McBoing-Boing’s symphony (UPA, 1953)


This short features the eponymous Gerald McBoing-Boing, a child incapable of speech other than sound effects played for humor.  The film definitely falls under the category of limited animation.  Backgrounds are reused as are character’s movements.  Gerald is hired to perform sound effects for a radio program and much of the humor is derived from the sound featured in the film coming from Gerald. Eventually he is asked to perform a symphony from his vocal articulations.  The film is reliant not on the movement or physical interaction of characters, but is instead derived from the soundtrack and voice work.  The movement is not realistic, nor are the drawings, however as previously stated, this is not the purpose of the film. 

C)            I have begun the actual writing of the paper after compiling my notes.   

Sunday, March 4, 2012

Animation Assignment #3

This is my third animation assignment.  It is a short video of a car parallel parking, getting run over by a tank and ending in a tribute to Monty Python and Looney Tunes.  


“Uncle Walt’s Dream”: The Rise and Continued Domination of Disney Animation


Matt Jones
Post Seven
“Uncle Walt’s Dream”: The Rise and Continued Domination of Disney Animation
Although credited for the first feature length cel-animated film, it was the business decisions made by Walt Disney and his successors that made The Walt Disney Company an entertainment juggernaut. 

A)           When one thinks of animation, the name of Walt Disney is often at the forefront of the discussion.  And while there were many individuals who contributed to the process and development of animation, Disney’s saturation of the market deserves recognition.  Although born in Chicago, IL, Disney’s family moved to Kansas City, MO as a child and it was there that Disney began his journey in animation by working at the Kansas City Film Ad Service, creating short animated films which he called “Neuman Laugh-O-Grams” for a local theater chain.

                Soon after, Disney moved to California and began a business relationship with Margaret Winkler, a successful animation distributor in New York City.  Winkler was fond of Disney’s series of “Alice” films, which featured a combination of live-action and animation.  Winkler was very fond of keeping the animated films heavy on gags, and light on plot development.  However, Disney felt he was capable of creating more complex films.  Eventually the “Alice” series began to lose steam, and Disney introduced a new character, the fully animated Oswald the Lucky Rabbit, now described as a combination of Julius, the animated cat in the “Alice” films and what would become Mickey Mouse.  Eventually, after Margaret Winkler married Charles Mintz, Disney was edged out of the company and away from the character that he created, yet did not hold the rights to. 

                Ousted out of the lucrative character that he had created, Disney along with his brother Roy, Composer Carl Stalling, and Ub Iwerks created the animated short Steamboat Willie featuring the new character that would become famous as Mickey Mouse.  While Disney partially recycled the appearance of Steamboat Willie, as well as some of the gags contained in the short, the film was a rousing success.  Away from Mintz and Winkler, Disney was free to structure his film in any manner he wished.  This of course allowed him to further explore narratives.  This alone helped ensure Disney’s dominance in entertainment.  As the sheer novelty of the animated film was waning, along with the preponderance of simplistic sight gags in silent cinema, the rise of the sound cinema meant that the audience expected more in the way of a narrative structure and a comedy based in the spoken word. 

                This success led Disney to produce the first feature-length cel-animated film, Snow White and the Seven Dwarfs in 1937.  The film was groundbreaking on several levels, not only being the first feature length cel-animated film, but also going to great lengths to realistically capturing movement in its animation.  Stand-ins were used for the dwarfs and a ballet dancer was used to animate Snow White’s movements.  The results were astonishing and the film became an immensely popular and profitable film, allowing Disney to set the groundwork for what would become one of the top media conglomerates of all time.  Disney continued his model of basing stories on folktales, fables, myths, and legends until present time. 

                Disney, despite his success was not immune from the production code that swept through Hollywood in the 1930s.  Cartoon characters were forbidden from spitting, animals were not allowed to be seen relieving themselves, and the villain was not allowed to escape without punishment.  In response to his combination live-action/animated film Song of the South (1946), Joseph Breen suggested that Disney “take counsel with some responsible Negro authorities...As I have already presumed to suggest to you, our Negro friends appear to be a bit critical of all motion picture stories which depict their people, and it may be that they will find in this story some material which may not be acceptable to them.”  (120)  To me, this statement is at the same time hilarious and sad.  It is hilarious that someone could actually believe that African-American’s at the time simply took offense at their depiction in cinema simply to be contrary.  And unfortunately, it is sad for the exact same reason. 

                During the Great Depression, Disney’s success allowed for a great number of people to be employed, however, as the economy regained strength however, tensions between the company and its labor intensified.  Disney fired a number of the union organizers before any actual picketing occurred; however as a result, Disney lost a great deal of talented artists. 

                Despite their success in the feature length animated film, Disney began producing live-action films and later fully adopted the process by the end of the 1940s. Their success in film production allowed the studio to open a theme park, forever changing the business of media manufacture and marketing. 

Despite Disney’s expansion as a business entity, concerns still existed regarding their representation of women.  The country as a whole was changing during the 1970s and 1980s and the definition of what was considered a “respectable woman”.  Between 1989 and 2005, Disney produced eighteen feature length animated films, six of the films featured primarily non-human characters, and thus issues of female representations could not be adequately evaluate.  However, the remaining twelve films presented three categories for female characters: The Princess, The Good Daughter, and the Tough Gal. 

The Princess is evidenced in characters such as Ariel in The Little Mermaid and Jasmine in Aladdin.  In most cases the princess is presented as having no mother and is often an only child. 

The Good daughter is evidenced in the characters of Belle in Beauty and the Beast and the eponymous character in Mulan

The Tough Gal is evidenced in the characters of Esmerelda in The Hunchback of Notre Dame and Meg in Hercules.

While the expansion of roles and differentiations in character presentation provided better female representation than was seen in the past, there were still problems.  Ariel for example was convinced that a fork was actually a tool called a dinglehopper and was used for combing hair.  Despite all evidence that this information was in fact wrong, Ariel continued to believe it.  Whether this was simply for comedic effect, or if it was a true issue in representation is very much up for debate. 


B.)          Given the reading for this week I decided to view a Disney animated short: The Art of Skiing (1943) featuring the character of Goofy. 



This is an example of orthodox animation and serves as how-to video with Goofy’s ineptitude as a skier providing much of the humor.  However, the evolution from mere sight gags is shown in this short animated film, as the conflict between the narrator’s dialogue and the actions of Goofy.  The nature of the instructional video (a well-known convention) and the failure of Goofy to be instructed by it allows for a great display of comedy.  The fluidity of Disney’s animation is also evident in this short film, providing for more humor.


C)            I have had the chance to speak to several SIU faculty members about the study of intertextuality and how it relates to The Simpsons.  I feel that these discussions are almost as valuable as journal articles and book sections as it provides me the opportunity of gaining instant feedback.   

Sunday, February 26, 2012


Matt Jones
Post Six
 “Drawn Conclusions: Race, Gender, and Sexuality Representations in Animations”
Much like live-action cinema, the history of animation is rife with representations of race, gender, and sexuality that typify the prevalent stereotypes of the time.
A)           With the air of political correctness so prevalent in modern society it is shocking to look back on early examples of media and see such blatantly racist, sexist, and homophobic imagery.  Particularly in the United States where the tradition of the minstrel show continued throughout the 1900s.  White actors performing incredibly racist caricatures of African Americans have the sad distinction of being one of the few distinctly American forms of theatre.  This tradition continued throughout cinema, both live-action as well as the animated film.  Stereotypical blackface caricature was used to depict African Americans, or African natives in popular animated films up until the 1950s. 

                Negative issues regarding representation are not limited to race however, gender roles are defined through animated film.  Male representations, for example is shown through two Fleischer brother animated series: Popeye and Superman.  Popeye, the blue collar hero who exemplifies a moral character based in a common ethos.  Popeye’s moral character was often secondary to his physical strength (although aided by spinach) in the face of adversity.  His brute strength was typified by his physical transformation into machinery as he brutalized his foe.  Popeye, the idealized man (provided he has a can of spinach handy) transcends flesh and blood and becomes a creature of steel and strength.  While not created in the animated form, Superman (the man of steel) also exemplifies the American male image: Strong, Moral, and unflinchingly patriotic.  In the example given by Wells, Superman rescues Lois Lane from the nefarious Nazis, who are so lost in savagery that they are reveling in the idea and the practice of human sacrifice.  It is not uncommon to demonize the enemy during war (although, admittedly it is not terribly hard to demonize the Nazis) and the strength of a man of steel is the only way to defend American values.

The sexuality of cartoon characters are shown in two distinct ways.  Male characters are depicted in the way in which they act and the dominance they show, whereas female characters are distinguished by their appearance.  And the common occurance of a animated character dressing in the opposite gender’s clothing for the purposes of either deception or comedy only further muddles the issue of sexuality.

B.)          Given the reading for this week I decided to examine a video that showcases the racist stereotypes prevelant in animation.

This short features Bugs Bunny dancing and extolling upon the audience to support the war effort by purchasing war bonds.  However, the patriotism gives way to a blackface performance of a minstrel song by Bugs Bunny.  The animation is orthodox in its style and sadly, very racist in its presentation.  

C)            I have found a few more articles concerning intertexuality across media so, I hope to integrate them into my current research.   

Sunday, February 19, 2012

“Abstract Animation: Symphony of Motion”


Matt Jones

Post Five

 “Abstract Animation: Symphony of Motion”

Abstract animation relies on the relaxation of certain parts of the brain and the openness of viewer to interpretation of the images.

A)           In doing the readings for this week, I felt that two concepts leapt to the forefront.  The first being the need for the relaxation of the logic-centric left hemisphere of the brain to allow the right hemisphere to open up and take in the images presented.  The second is the importance of music in abstract animation. 

                The first concept is based on the theory that the left hemisphere of the brain controls logic and is useful when watching a typical narrative film.  This cause-and-effect, linear method of presentation fits with this area of the brain which controls such logical thought.  However it can be difficult when watching a piece of abstract animation.  The shutting down of the left hemisphere and the opening up is most present when sleeping and dreaming.  Because of this, the right hemisphere-centric abstract animation is able to operate “thematically, rather than literally”. (Furniss, 250)  By offering nothing concrete for the left-hemisphere to rationalize, abstract animation can cause an uninitiated viewer a feeling of anxiety or immense confusion.  However, if the viewer is able to allow themselves to be put in the right (pun slightly intended) frame of mind, they may be able escape into the film where interpretations are free to be made in the mind of the viewer.

                The subject of mandalas also ties into this relaxing of the left hemisphere.  Mandalas are symmetrical, often circular images that “have symbolic meaning...and often are used to assist concentration and meditation”.  (Furniss, 253)  Mandalas are thought to work on two levels: one, allowing those viewing them to ease into a meditative state and two, as they appear as a recognizable symbol of the subconscious that structures the experience of meditation.  Abstract animation works in a very similar manner, particularly Opus No. 1 by Walter Ruttman, which will be covered in greater detail. 

                Music in the abstract animated film is an incredibly important ingredient.  Many films use known pieces of music to aid the viewer in the accessing the right-hemisphere of the brain and the meditative state that it can produce.  The music also acts as a companion to the animation, often in a synchronized manner.  The combination of the visual and the aural senses was studied by Greek philosopher and mathematician Pythagoras.  Although famous for his eponymous mathematical theorem, his efforts were conducted to find a connecting the essence of all matter and life.  This search for connectivity exists in the melding of the abstract animated film and the music or soundtrack that accompanies it. 


B.)          After reading the Moritz essay I became intrigued and sought out Walter Ruttman’s Opus, No. 1

                A full description of the video would be pointless and would do a great disservice to the work.  It exists as a hypnotic series of shapes dancing across the screen.  The images exist in a patternless pattern consisting of circular shapes, spectral brushstroke-like images, and blobs of color crawling along the bottom of the screen.  All shapes are accompanied by a string quartet.  The pace becomes more frenetic as the soft, sometimes amorphous shapes are replaced by a sharp-angled, triangular shapes penetrating into the screen.  Later, rectangular shapes swipe through the side of the frame, resembling meat cleavers.  This work is incredible to watch in that it is very hypnotic, yet never grows boring.


C)            As discussed in my second assignment, due to a lack of research on the material, I have switched my final project slightly.  Now I am writing about the intertextuality found in The Simpsons.  There is a wealth of information on this topic and I believe I may have found a new angle to the idea of intertextuality as it relates to The Simpsons.   

Sunday, February 5, 2012

Early Animation: Influences and Innovators


Matt Jones
Post Three
 “Early Animation: Influences and Innovators”
In order to understand the history of animation, one must consider all the innovations that came at the outset, as well as those who innovated and were largely forgotten.

A)           In the second chapter of his book Before Mickey: The Animated Film 1898-1928, Donald Crafton examines some of the precursors to the animated film and the influences they may have had on the evolution of the animated film.  He gives an example of how the western film was influenced by several forms of media which predate the invention of the film (“Dime Novels” and “Gaslight Melodrama” for instance).  Crafton is quick to point out that while the assumption may be that early films borrowed their narrative structure from comic strips, he declares this assumption to be a false one.  Instead he posits that early films borrowed their narrative structure from vaudevillian theatre in their approach to storytelling.  The stationary camera prevented excessive movement from the frame, and the application of cross-cutting in editing had yet to be implemented, therefore early films primarily consisted of staged actors or subjects and a camera capturing their movements on a small stage-like frame.  In much the same way as a vaudeville show would perform their act from a single stage, the film had little room for depth and movement.  However, early cinema did borrow small gags and jokes that had previously been seen in comic book strips.  For example Arrodeur et Arose (Tables Turned on the Gardener) (Lumiere, 1895) featured a gag wherein a gardener is watering his garden with a hose when a precocious boy steps on the hose and stops the flow of water, the gardener examines the nozzle of the hose and is met with a spray of water from the now unblocked hose.  This joke had been previously seen in several newspaper comic strips.
                
          One of the pioneers in the world of trick-photography and animation was James Stuart Blackton.  Crafton brings to light his first dalliance with the motion picture industry as he was called upon to sketch the “Black Maria”, the revolving studio built by Thomas Edison to film his kinetoscope pictures.  Although Blackton is seen as a pioneer and early contributor to animation he later grew to abhor the art form he had such a great hand in revolutionizing. 
                
          Crafton also mentions a form of theatre which would soon be incorporated into motion pictures both in appearance as well as underlying theory.  The lightning sketches, a show wherein the artist would stand beside an easel and begin to narrate a story.  As the narration progressed he would draw a picture which would be added upon and become a picture of another subject.  This would continue until the image and the story had reached their conclusion.  Soon after, several films appeared some featuring Blackton himself, that featured these shows unfold before the eye of the camera.  These shows were incredibly important to the development of animation in that it showed the artist as a magician, as a controlling entity who brought these drawing to life.  This underlying theory can be found in many animated shorts such as Duck Amuck (Chuck Jones, 1953).

                The history of the animated film is filled with those who pioneered and paved a way for modern animation.  Unfortunately, while some such as Walt Disney or Chuck Jones are forever remembered for their contributions others are forgotten and relegated to the back pages of dense books.  One such luminary was Lotte Reiniger, who is the focus of William Moritz’s essay “Some Critical Perspectives on Lotte Reiniger”. 

                Reiniger was born in Berlin at the end of the Eighteenth century.  She developed a hobby of cutting silhouettes out of paper.  After deciding to become an actress she was able to help fund her tuition to Max Reinhardt’s Drama School by cutting out silhouettes of the stars of the day.  This led her to become employed by Paul Wegener to animate the titles for his films Rubezahls Hochzeit (Rumpelstilskin’s Wedding) (Paul Wegener, 1916) and Der Rattenfanger von Hammeln (Pied Piper of Hammeln) (Paul Wegener, 1918).  From this work she was given the opportunity to create several short animated films, all of which were met with critical and commercial success.  It was the success of these shorter works that convinced financeer Louis Hagan to invest in a feature length animated film Die Abenteuer des Prinzen Achmed (The Adventures of Prince Ahmed) (Lotte Reiniger, 1926) which predated Snow White and the Seven Dwarfs (William Cottrell & David Hand, 1937) by eleven years.    Reiniger continued to make films inspired by fairy tales and folk lore to great success. 

                Sadly, however, Reiniger has not enjoyed the mass acclaim that was afforded Walt Disney.  Moritz offers an explanation for this oversight. Unlike the films of Walt Disney, few quality copies remain of Reiniger’s films, which is unfortunate given her extensive filmography. 


B.)          After reading the Moritz essay I became intrigued and sought out some of Reiniger’s animation.  I found what appeared to be the title sequence to The Adventures of Prince Ahmed

 I was simply amazed.  For something so early the movement was so incredibly fluid and crisp, the silhouettes adding to the mystique of the tale.  I believe this would be considered an early example of Orthodox animation.  The short clip shows the reliance on configuration as well as a logic in the movements of the characters.  

C)            My final paper still has yet to complete itself, however I have discovered some research done regarding Clerks: The Animated Series and its subversion of the medium of television.  I have not found a wealth of information but several articles which have provided a nice start to the research.   

Sunday, January 29, 2012

“Orthodox Animation, Experimental Animation, and What Lies Between”


Post Two

 “Orthodox Animation, Experimental Animation, and What Lies Between”

There are two contrasting forms of animation, Orthodox and Experimental, however there are ways in which they bleed into one another forming what is referred to as Developmental animation.

A)  In Chapter Two, “Notes Towards a Theory in Animation” in Understanding Animation, Wells describes that in beginning to form a working theory of animation it is important to divide animation into two distinct categories, Orthodox and Experimental.  However, there exists some examples of animation which blur the line between the two; this would be classified as Developmental animation.  Orthodox animation is categorized by its reliance on “configuration”, or the use of recognizable character models of people or animals.  Specific continuity and the use of a narrative form, both featuring a “logical” (in the realm of a cartoon world) cause and effect story are found in Orthodox animation.  In terms of the aesthetics of Orthodox animation, the unity of one style, i.e. two-dimensional or three-dimensional, rather than a blend of styles or formats as well as the absence of the artist and the “invisibility of its aesthetic achievement and its industrial context” (37) are prevalent in Orthodox animation.  Finally, the emphasis placed on dialogue, while not existing in every example of Orthodox animation, is a distinguishing factor between Orthodox and Experimental.  Wells described Orthodox animation “cacophonic”, full of noise and chatter.
    
     In contrast, Experimental animation often shows a reliance on music, whether through a composed or integrated musical score or simply through the very movements and beats featured throughout the piece.  As Wells states, “it may be suggested that if music could be visualized it would look like colours and shapes moving through time with differing rhythms, movements and speeds” (46).  Experimental animation does not rely of configuration, instead it focuses on abstraction, and are therefore concerned more with the concept of “rhythm and movement in their own right as opposed to the rhythm and movement of a particular character” (43).  Experimental animation also eschews the logical cause and effect continuity of Orthodox animation as well as the narrative form, in their place exists a specific non-continuity and an interpretive form, which forces the audience to interpret the work on their own.  Experimental animation is heavily reliant on its own aesthetic from the evolving method in which they have created their work to the incorporation of several styles to the inclusion of the artist as an integral role in the presentation of the animation.  Experimental animated are very personal, meaningful works of art which are meant to be viewed and discussed.
               
  In between the poles of Orthodox and experimental animation exists a third form, whose definition is nebulous at best as it can only be defined as sharing traits of the other more dynamically opposed styles: Developmental animation.  As stated by Wells, “Developmental animation, by definition, harks back to tradition aspects of the animated film but also seeks to embellish or reform these traditions with contemporary approaches” (51).  As a blending of styles, Developmental animation also works to transition from the traditional two-dimensional approach to animation and move toward a three-dimensional approach.

B.)     After completing the assigned reading for this week I was interested in viewing some of the animated films that I have seen before, at a younger age and compare them to the information from the readings.   I took advantage of the subject of the class to seek out the Disney animated short “The Art of Self-Defense" (Jack Kenny, 1941) featuring Goofy.  Although I was always a bigger fan of the Looney Tunes, this particular short was one of my favorites as a child.  It part of a thematic series for Goofy cartoons, taking the approach of documentary shorts that may have been screened at a school or before a feature film.  Several topics were covered, skiing, playing golf, fishing, etc. and all were told through the help of an invisible narrator commenting and correcting Goofy as he attempted to complete the task at hand.  In this particular short, the history of self-defense is shown, from the early clubbing of Neanderthals to the pugilism of boxers.  The short goes on to examine some training and exercise methods such as the punching bag and shadowboxing (where Goofy’s shadow becomes an overzealous training partner).  I feel this is an interesting film to discuss with regards to the readings for this week.  While it is clearly not an example of experimental animation, it does blur the lines somewhat in regards to the traditional definition of orthodox animation.  It’s aesthetic, calling to attention that it is a manufactured film, in this case acting as a documentary film even though it makes no honest attempt to convince viewers that what they are seeing is real.  However, the style acts as a vehicle to show Goofy or Goofy-like characters fighting it out to comedic results.  I feel that this aesthetic choice worked well for the material presented and the effect desired.

C)     So far my final project as not completed itself, so it appears I will have to step in and work on it.  I have decided on a subject for my final paper.  I believe I will be examining “Clerks: The Animated Series” and how it attempts to subvert the mediums of television and animation.  Should be a blast. 

Introductory Thoughts

Post One
Introductory Thoughts

My experience with animation is fairly limited.  I worked on two animated films with classmates as an undergrad.  One a short claymation piece and the other a cutout animation.  I have a small amount of experience with desktop animation software, but nothing that I would call myself well-versed in.  

My fondness for animation grows back from childhood.  As a child of the Eighties I was inundated with spectacular animated television shows such as Thundercats, He-Man, Silverhawks, GI Joe and Voltron.  Of course I included a steady diet of Looney Tunes and Disney shorts as well as the aforementioned Japanese influenced action-adventure cartoons.  However, in 1990 when I first saw The Simpsons, I became hooked on the possibilities of animation to not only showcase the extreme and spectacular, but also the banal minutia of everyday life.  Then I saw Street of Crocodiles by the Brothers Quay and I truly learned what an expressive art form animation could be.

I am looking forward to the class as it will give me the opportunity to view more animated films that  I have not seen, revisit some that I have seen with a more critical eye, and understand more about the overall theory of animation.